PowerCADD 7 is unbelievably buggy!

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Are bugs in PowerCADD driving you nuts?
Yes
66%
 66%  [ 24 ]
No
33%
 33%  [ 12 ]
Total Votes : 36

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David Scott



Joined: 16 Apr 2004
Posts: 210
Location: Orkney Islands, Scotland

PostPosted: Tue Jul 04, 2006 1:14 am    Post subject: Re: Escape Reply with quoteFind all posts by David Scott

pjmeli wrote:
Does anyone think it would be useful to have the option of hitting escape to drop out? Other CAD programs I use do this and it seems reasonably quick and intuitive.


Paul,

The Enter key causes any tool to drop out. With the text tool, hitting Enter will complete the text box, and allow you to start a new one, and hitting Enter again, will cause the tool to drop out. I used to find it handy, because I could just move my mouse hand near to the keyboard and hit the key with my thumb. In PC7 it's a lot easier to just do a quick-click on white space.

David
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ftribel



Joined: 14 Apr 2004
Posts: 295
Location: Paris, France

PostPosted: Wed Jul 05, 2006 6:42 am    Post subject: Reply with quoteFind all posts by ftribel

Quote:
The Enter key causes any tool to drop out


The WT parallel lines, sometimes, doesn't drop out taping Enter key. I couldn't resolve why, at the moment. But sometimes it's impossible to quit this tool by double clik or enter key...
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Alfred Scott



Joined: 15 Apr 2004
Posts: 748
Location: Richmond, VA

PostPosted: Thu Jul 06, 2006 10:11 am    Post subject: Reply with quoteFind all posts by Alfred Scott

For everyone who is having 'delay' problems, this may be the result of a 'bad update' to the OS. Clayton Hayes reports that

Quote:
The common fix to a bad update is to download the combo updater from the Apple web site and run it as this cleans the OS from any bad areas which can result from the incremental updates which running Software Update does, if you still have problems, put your OSX10.4 install disk in and do a 'archive and install' reinstall of the OS, then run the combo update on this. This keeps all of your system settings as they were but gives you a brand new OS. If you get this resolved, please post so that others will benefit.


This fixed the problem for some people who had delay problems when doing an update to 10.4.7, and I'm thinking everyone with this problem should try this fix.

Alfred
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Alfred Scott



Joined: 15 Apr 2004
Posts: 748
Location: Richmond, VA

PostPosted: Thu Jul 06, 2006 3:43 pm    Post subject: Reply with quoteFind all posts by Alfred Scott

Greg Johnson was reporting a delay problem and the result was that when he tried to snap to an object in the drawing, he got the snap indication, but then when he began drawing, it didn't snap at all.

I tried all of Greg's settings and with the same drawing and could not replicate the problem here. He already does the repair permission and disk directory stuff on a regular basis. So he did a complete reinstall of OS 10.4 plus the combinned updater to bring it up to 10.4.7. No improvement.

Then he decided to look at the few third party gizmos that he uses, and narrowed it down to one from Unsanity called Fruitmenu. When he disabled it, the snaps in PowerCADD returned to working properly.

As I recall, Mike Spencer once mentioned using Fruitmenu and also reported a delay problem.

Alfred
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ms



Joined: 14 Apr 2004
Posts: 613
Location: Naples, Florida

PostPosted: Mon Jul 10, 2006 6:30 am    Post subject: Reply with quoteFind all posts by ms

I am addicted to FruitMenu and will not ever ever ever give it up.

Why? I have an alias to the file server in the apple menu, and to my libraries and base sheets, and use it about a million times a day, that's why.

I DO think that FM slows the system, even though you cannot discern this fact with Activity Monitor. I don't see a relationship with PC and snaps, though.

However, I don't use the other FM features, like Finder contextual items, and perhaps these are the source of some people's problems? In another post I recommended Diabolitin.

http://s.sudre.free.fr/Software/Diablotin.html

–ms
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Greg



Joined: 13 Apr 2004
Posts: 228
Location: Vancouver, BC, Canada

PostPosted: Mon Jul 10, 2006 9:51 am    Post subject: Reply with quoteFind all posts by Greg

I solved the problem with FruitMenu by simply excluding PowerCADD in the Application Enhancer (a part of the Unsanity modules). Granted, you lose its features when in PC, but simply clicking on the desktop returns its functionality.

I have not been able to determine if the "contextual menu" part of Fruitmenu might be causing the problem. It does warrant some further investigation...
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BB_____



Joined: 26 Jul 2006
Posts: 6

PostPosted: Wed Jul 26, 2006 8:14 am    Post subject: Reply with quoteFind all posts by BB_____

think its all cool here

anyone into..... Photography, animations and design

Check out the new forum here ..

http://www.blackstudios.co.uk/forum
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Alfred Scott



Joined: 15 Apr 2004
Posts: 748
Location: Richmond, VA

PostPosted: Wed Jul 26, 2006 9:11 am    Post subject: Reply with quoteFind all posts by Alfred Scott

The problem with the WildTools Polygon tool was a general problem caused by the tickle procs (which do the hiliting) for the tool was taking up too much time. I think this may also explain the general problem of 'sluggishness' that people have reported.

I think you can probably go back to using Fruit Menu with WT 8.03.

Considering the industrial-strength bitching that has gone on recently, I'd appreciate hearing from anyone with WT 8.03 if the problems have cleared up. There are many other problems that I fixed, such as the problem with not being able to zoom in or out while using the tools. I've also put in there an accelerated scroll wheel zooming.

It's actually okay to say nice things from time to time.

Alfred
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erikmar



Joined: 13 Apr 2004
Posts: 62
Location: Los Angeles, CA

PostPosted: Wed Jul 26, 2006 10:34 am    Post subject: Reply with quoteFind all posts by erikmar

Alfred Scott wrote:
The problem with the WildTools Polygon tool was a general problem caused by the tickle procs (which do the hiliting) for the tool was taking up too much time. I think this may also explain the general problem of 'sluggishness' that people have reported.

I think you can probably go back to using Fruit Menu with WT 8.03.

Considering the industrial-strength bitching that has gone on recently, I'd appreciate hearing from anyone with WT 8.03 if the problems have cleared up. There are many other problems that I fixed, such as the problem with not being able to zoom in or out while using the tools. I've also put in there an accelerated scroll wheel zooming.

It's actually okay to say nice things from time to time.

Alfred


All of the problems I'd found in WT 8 have been cleared up in this release. I appreciate that, but I especially appreciate Alfred's willingness to add new features such as the tool setups during the regular troubleshooting process. Some may feel that PC/WT ships with too many bugs, and I'm sure most would agree that were ES/Alfred Scott in larger organizations with larger R&D budgets, many of those bugs could have been caught before release time. However, ES and Alfred would also likely be much less receptive to user suggestions, and they'd certainly be less agile in terms of implementing them in point updates. So for me, it's helpful to occasionally take a step back and look at the larger picture. We've chosen software from smaller developers. It's up to us to work around the problems associated with that model, but it's a lost opportunity not to take advantage of the benefits too.
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Matt



Joined: 13 Apr 2004
Posts: 520
Location: Sterling, Virginia

PostPosted: Wed Jul 26, 2006 4:21 pm    Post subject: Reply with quoteFind all posts by Matt

Industrial Strength? Man, all I've been using is the Bon Ami.




(thank you, Alfred)
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nkoren



Joined: 20 Jun 2006
Posts: 12
Location: Portland, OR

PostPosted: Tue Aug 01, 2006 3:23 pm    Post subject: Reply with quoteFind all posts by nkoren

I guess I was one of the people doing the grousing, so I guess I'd better respond. The thing I've noticed with this update is that Powercadd has gotten a bit snappier. There are still lag issues, but they've definitely improved. Thank you! As far as feature-specific bugs, if you look at my post which started this topic, you'll find that almost none of my complaints had anything to do with Wildtools; consequently, they haven't been addressed with this update (nor should they be, of course, since that isn't Alfred's department).

The one significant Wildtools-specific complaint that I *did* have remains unchanged, however: fallout behaviour when using "finger technology" is still really problematic, IMHO. But I guess that's a feature, not a bug, and I've lately taken to avoiding "finger technology" tools whenever possible. The remaining Wildtools that I use have always worked excellently, and continue to do so.
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Alfred Scott



Joined: 15 Apr 2004
Posts: 748
Location: Richmond, VA

PostPosted: Wed Aug 02, 2006 7:38 am    Post subject: Reply with quoteFind all posts by Alfred Scott

Nathan,

I think most of the complaints that you had related to both PowerCADD and WildTools, and that is the general issue of sluggishness. I think this is caused by over-drawing and doing un-needed work in the tickleprocs of WildTools. These are in tools that hilite objects when you have the mouse over an object.

In the case of the WT Polygon tool, I was able to fix this, and I made the same change in all of the other tools. However, on Monday, I realized that I had failed to recognize and deal with a situation. This applies to tools like the Trim and Fillet tools. So while I had said that these tools were now fixed, in fact, they were not. However, it was not difficult to deal with this issue and on Monday night I came in and fixed all of these. This will be coming your way shortly.

On the finger technology issue, I did look at what you and others said, and I spent quite a bit of time thinking about it and going over the programming. Clearly, if the tool is falling out on you that often, then something is wrong, either in the tool or that you need to learn the technique. I think it's highly likely that there really is a problem in the tool and that it's a time-issue caused by the tickleprocs. This is what was creating the problem in the WT Polygon tool, so I think it may be doing the same thing with tools that have finger technology.

I'm willing to continue to work on finger technology to see if there's a way to improve it, but it doesn't make sense to do this until we eliminate the time problem caused by the tickleprocs.

On the design of finger technology and how it works, let me explain that there are two completely different tool behaviors here, really two different tools. In the case of the Needle tool, you click directly on an object, and if you miss an object, the tool falls out. We also have the 'striker needle' action, where you draw a line across the objects—finger technology. To let you use either action, I let you choose based on a time and movement issue: click, pause for 5/60ths of a second and don't move the cursor more than two screen pixels, and you will get going with finger technology.

All of this extends to much more than finger technology in tools. It began about 14 years ago when Joe Burke was advocating click-click drawing, which they had in Microstation. His point was that it was a health issue, that working all day by pressing your forefinger, holding a mouse button down and drawing across the desk led to pain problems in your arm and wrist. I could understand and appreciate his point, but it felt so odd to me, particularly when combined with the click-drag action of the selection arrow tool and so much else in the Macintosh world. So I came up with the idea of hybrid-click-click (which Joe hated, but which has proved to be the most popular by far!) which lets you draw with either method, click-and-drag or click-pause-release mouse-and-click.

Apple was already doing things like this with menus, where you could click-pause and something different would happen. I have it all through WildTools. With the Fixed Line tool you can click or click-and-drag. So I see finger technology as nothing more than the same principle of hybrid click-click drawing. Consistency may be the hobgoblin of small minds, but it is the hallmark of great drawing tools. If we make a change, we should do it across-the-board and not just on one tool.

I'll be in Denmark for a family reunion, returning on the 14th. Greg Johnson has reported a significant change in the snappiness of the program, and I'll be interested to see what you and others have to say when I get back.

Thanks,

Alfred
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pbacot



Joined: 15 Apr 2004
Posts: 958
Location: Northern California

PostPosted: Wed Aug 02, 2006 8:13 am    Post subject: Reply with quoteFind all posts by pbacot

The click-click approach explains a lot, Alfred. And while I prefer click drag, I appreciate the concern, as I am actually experiencing new pain in my arm and associate it with the mouse work.(sometimes I wonder if a huge mouse pad and a weighted mouse might help-- it's all these tiny movements...)

And it's a dilemma if you need the click / fall-out action.

But even in v. 6, I often have these tools fall out. Something's not handy with this and apparently the sluggish action of 7 makes it worse. Could a key command be required?

_________________
Peter B
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Greg



Joined: 13 Apr 2004
Posts: 228
Location: Vancouver, BC, Canada

PostPosted: Wed Aug 02, 2006 8:33 am    Post subject: Reply with quoteFind all posts by Greg

I would certainly not want to lose the hybid-click option.

I used to consistently use the click-drag approach, but did find it harder on the small muscles. I also noticed that there were times when the click-click approach worked better. Zoomed way in, or with lots of congestion of objects, the click-click seems to be more sutiable. Also now with Alfred's scroll zooming, when using a WT tool the zooming is much smoother and more elegant.

It does take some adjusment and practice however to get a feel for when a tool "takes" and when it drops out...
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David Scott



Joined: 16 Apr 2004
Posts: 210
Location: Orkney Islands, Scotland

PostPosted: Wed Aug 02, 2006 8:37 am    Post subject: Reply with quoteFind all posts by David Scott

Alfred Scott wrote:
So I see finger technology as nothing more than the same principle of hybrid click-click drawing.


Alfred,

You know a lot more about the tools than us, but to my reasoning, there would be no inconsistancy in having all the tools that use finger technology invoke the finger technology mode with a click-drag gesture.

WildTools Manual p19 wrote:
"In its simplest form, the Finger tool allows you to select objects. However the real power comes in the Trim, Multi-Trim, Line Break and Trim with Object tools, where finger technology allows you to select multiple objects to be trimmed at once. This means you can trim 50 lines as easily and quickly as you can trim a single line. You’ll also find finger technology in the Needle tool, Line Styles tools, Delete, Count, intersection Point, Tornado, and Delete tools. Be sure to learn finger technology. It provides an astonishing advance in productivity."


All these tools drop out when you do a click-drag in white space, and I personally don't see any "consistancy" reason not to invoke finger technology with a click-drag. The only programming issue would be that a click-drag directly on an object would not invoke FT. Most of us have "learned" finger technology: to wait for the finger cursor, but it would be easier to learn a click-drag in white space, than a click-pause-drag. However, if the tool has to remain as-is for consistancy reasons, then there is one thing about the current use of finger technology that I think would make more sense: "In its simplest form, the Finger tool allows you to select objects." Logically the WilTools Selection Tool should invoke Finger Technology with a click-pause-drag. Now, since the Selection tool uses click-drag to select within or touching a selection rectangle, this would be the only tool that would make click-drag finger technology inconsistant, and so would argue against the click-drag reasoning.

David

PS have a nice time in Denmark
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